SMAX
A twitchy action arcade puzzler with 2 attacks, dodging & countering, 6 enemy types, and ramping difficulty.
Solo effort for the Ludum Dare 31 3-day jam.
game designer & programmer
Portfolio and blog of Taylor Morris, game designer and programmer
A twitchy action arcade puzzler with 2 attacks, dodging & countering, 6 enemy types, and ramping difficulty.
Solo effort for the Ludum Dare 31 3-day jam.
A micro-sized 2-player naval combat game. Take control of a Spanish or English galleon, load yer broadsides, and battle it out for control of the high seas!
Made in collaboration with David Milne for a self-organized 33-hour game jam.
Wuxia Warriors is a 2.5D Multiplayer Action-Sports game for PC. Think of it is NBA Jam but with Shaolin monks and the ball is always on fire! What this means in practice is a very frenetic competitive versus game for 2 or 4 players, with tight platforming controls and lots of room for player strategy.
Made in collaboration with Iain Lawson and Adam Battocchio for final student project at Vancouver Film School’s Game Design program. I was a programmer and team lead on this project.
Steve is a dinosaur.
A dinosaur who sorts luggage at his local moon-base space-port.
Steve loves his job but is constantly harassed by all of his co-workers.
Help Steve push the right kinds of luggage into the right chutes.
But make sure to properly dispose of any non-luggage items like burgers or dynamite!
Classic-style Arcade Action game with dynamic luggage-sorting system and difficulty progression.
Created in collaboration with Jeremy Powell and Richard Coburn via Game Maker 8.1
Second attempt with Gamemaker. Lots of my own GML stuff and I made all the sound and “music” myself. Important learning steps and just empowering to have done every part myself.
My first almost-game! It’s… “Fallin 4 U” an endless score-attack game in the classic arcade style.