Taylor Morris

game designer & programmer

Portfolio and blog of Taylor Morris, game designer and programmer

Resume

Download - PDF / DOCX 

Mission: Design and develop action games for
console, PC, and mobile devices.

    Professional Shipped Titles

    Crisis on the Planet of the Apes (2018) - developed by Imaginati Studios, published by 21st Century Fox
    Worked as a consultant for the publisher on level design, combat design, general programming assistance & bug fixing, and porting to the PlayStation VR platform

     

    RealFlight-X (2016) - developed by Knife Edge Software, published by HobbiCo
    Worked on UI programming, gameplay programming, prototypes, plugin/API's, engine source code modification, user experience design, spec documentation, race course design

    Skills

    Proficient

    Game Engines - Unity, Unreal 4, Unigine
    Design - 3D Level Design, Rapid Prototyping, Pre-Production & Documentation
    Languages - C#, C++, Blueprints, HTML/JavaScript, CSS
    Supplemental - PSVR/Vive/Oculus VR development, Perforce/Git/SourceTree, Visual Studio, Trello/FogBugz/PivotalTracker, Google Apps & Microsoft Office

    Familiar

    Game Engines - Source/Hammer, NetRadiant, DoomBuilder
    Design - 2D Level Design, Combat Design & Balancing, Race Course Design
    Languages - C, Python, UDK/Kismet, PHP, XML
    Supplemental -Blender/Maya/3D modelling & texturing, Photoshop/GIMP, ProTools/Audition/Audacity, Linux/Terminal, Premiere, PyCharm/Eclipse,

    Specialty Areas

    • Gameplay/Prototype Programming
    • UI Programming
    • Game Design & Content Implementation
    • Team Leadership & Project Management (Agile with Scrum, Waterfall)
    • Creative Writing & Editing

    Employment History

     

    Freelance Programmer & Designer

    Collapsing Space, Los Angeles, CA 90067

    March 2018 – Current

    Topline: working as an independent contractor, usually as a Technical Designer but also in a variety of programming and game/level design-related tasks - mostly continuing to work withom VR but also maintaining side projects for PC & console

    Past Clients: Wevr, Inc.

     

    Technical Designer

     FoxNext VR Studio, 2021 Avenue of the Stars, Los Angeles, CA 90067

     September 2017 – March 2018

    Shipped: Crisis on the Planet of the Apes (2018, published by FoxNext [launch date April 3, 2018])

    Topline: variety of design & programming work for a simultaneous PS VR/Steam/Oculus launch in North America, Europe, and East Asia on a first-person shooter VR game working remotely with a team in England

    Responsibilities: tasks included: level design, gameplay programming, systems design consulting, tutorial design & programming, performance improvement for console certification process, build engineering

     

    UI & Gameplay Programmer

     Knife Edge Software, 885 NW Grant Ave # A, Corvallis, OR 97330

     March 2015 – May 2017

    Shipped: RealFlight-X (2016, published by HobbiCo)

    Topline: worked with a small team doing C++ development and UI scripting on a flight simulator for RC aircraft

    Responsibilities: early gameplay & character controller prototyping, user interface programming via the CoherentUI middleware including plugin/API implementation,on-screen overlay instruments created via low-level engine graphics library, tutorial & replay system; general user experience design with spec documents & flow-charts

    Education

    Diploma - Game Design Intensive
    Vancouver Film School, Vancouver, British Columbia
    Award - Excellence in Coding, GD36

    Bachelor of the Arts - Political Studies
    Pitzer College, Claremont, California

    High School
    Oregon Episcopal School, Portland, Oregon

    Recent Side Projects

    Velvet Runner - 2017

    top-down arcade game all about speed, move the runner around the level, collecting coins and keys & get to the exit quickly for frantic high scoring action, solo-developed over time

    Another Chill Hell - 2016

    physics-based match 3d platformer starring Unity-Chan, jump around an arena and clear the matching-colored blocks before the pile gets too high, Wizard Jam 4

    SMAX - 2014

    twitchy Arcade Puzzler inspired by old-school brawlers; deep combat & difficulty
    Solo, Ludum Dare 31

    Wuxia Warriors - 2014

    2v2/1v1 multiplayer Action Sports game with Kung Fu theme; snappy platforming
    In Collaboration, VFS Final Student Project


    Based in Oregon, happy to work worldwide.

    Contact
    taylor (at) collapsingspace (dot) com
    for references & work samples


    copyright 2017 taylor morris
    taylor@collapsingspace.com