Taylor Morris

game designer & programmer

Portfolio and blog of Taylor Morris, game designer and programmer



Professional Shipped Titles

Virtual Virtual Reality (2019) - developed & published by Tender Claws
Worked on porting this VR game to PlayStation 4. Tasks included: redesigning the controls for PS Move controllers, profiling the game for performance, modifying the game for console brand guidelines, implementing some console-specific content, guiding the team through console certification and responding directly to certification change requests.

Crisis on the Planet of the Apes (2018) - developed by Imaginati Studios, published by 21st Century Fox
Worked as a consultant for the publisher on level design, combat design, general programming assistance & bug fixing, and porting to the PlayStation VR platform


RealFlight-X (2016) - developed by Knife Edge Software, published by HobbiCo
Worked on UI programming, gameplay programming, prototypes, plugin/API's, engine source code modification, user experience design, spec documentation, race course design



Game Engines - Unreal Engine 4, Unity, Unigine
Design - 3D Level Design, Rapid Prototyping, Pre-Production & Documentation
Languages - C++, UE4 Blueprints, C#
Supplemental - PSVR/Vive/Oculus VR development, Perforce/Git/SourceTree, Visual Studio, Trello/FogBugz/PivotalTracker, Google Apps & Microsoft Office


Game Engines - Unreal Engine 3, Source/Hammer, NetRadiant, DoomBuilder
Design - 2D Level Design, Combat Design & Balancing, Race Course Design
Languages - Python, C, UDK/Kismet, HTML/JavaScript, CSS, PHP, XML
Supplemental -Blender/Maya/3D modelling & texturing, Photoshop/GIMP, ProTools/Audition/Audacity, Linux/Terminal, Premiere, PyCharm/Eclipse,

Specialty Areas

  • Gameplay/Prototype Programming

  • UI Programming

  • Game Design & Content Implementation

  • Team Leadership & Project Management (Agile with Scrum, Waterfall)

  • Creative Writing & Editing

Employment History


Freelance Programmer & Designer

Collapsing Space, Los Angeles, CA 90067

March 2018 – Current

Topline: working as an independent contractor, usually as a Technical Designer but also in a variety of programming and game/level design-related tasks - mostly continuing to work withom VR but also maintaining side projects for PC & console

Past Clients: Frame Machine, Tender Claws, Wevr, Inc.  


Technical Designer

 FoxNext VR Studio, 2021 Avenue of the Stars, Los Angeles, CA 90067

 September 2017 – March 2018

Shipped: Crisis on the Planet of the Apes (2018, published by FoxNext [launch date April 3, 2018])

Topline: variety of design & programming work for a simultaneous PS VR/Steam/Oculus launch in North America, Europe, and East Asia on a first-person shooter VR game working remotely with a team in England

Responsibilities: tasks included: level design, gameplay programming, systems design consulting, tutorial design & programming, performance improvement for console certification process, build engineering


UI & Gameplay Programmer

 Knife Edge Software, 885 NW Grant Ave # A, Corvallis, OR 97330

 March 2015 – May 2017

Shipped: RealFlight-X (2016, published by HobbiCo)

Topline: worked with a small team doing C++ development and UI scripting on a flight simulator for RC aircraft

Responsibilities: early gameplay & character controller prototyping, user interface programming via the CoherentUI middleware including plugin/API implementation,on-screen overlay instruments created via low-level engine graphics library, tutorial & replay system; general user experience design with spec documents & flow-charts


Diploma - Game Design Intensive
Vancouver Film School, Vancouver, British Columbia
Award - Excellence in Coding, GD36

Bachelor of the Arts - Political Studies
Pitzer College, Claremont, California

High School
Oregon Episcopal School, Portland, Oregon

Recent Side Projects

Circuitous - 2017

high speed roller coaster shooting action game, solo-developed over time

Velvet Runner - 2017

top-down arcade game all about speed, move the runner around the level, collecting coins and keys & get to the exit quickly for frantic high scoring action, solo-developed over time

Another Chill Hell - 2016

physics-based match 3d platformer starring Unity-Chan, jump around an arena and clear the matching-colored blocks before the pile gets too high, Wizard Jam 4

SMAX - 2014

twitchy Arcade Puzzler inspired by old-school brawlers; deep combat & difficulty
Solo, Ludum Dare 31

Based in Oregon, happy to work worldwide.

taylor (at) collapsingspace (dot) com
for references & work samples

copyright 2017 taylor morris