Taylor Morris

game designer & programmer

Portfolio and blog of Taylor Morris, game designer and programmer

Resume

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Mission: Design and develop action games for
console, PC, and mobile devices.

    Professional Shipped Titles

    RealFlight-X (2016) - developed by Knife Edge Software, published by HobbiCo
    Worked on UI programming, gameplay programming, prototypes, plugin/API's, engine source code modification, user experience design, spec documentation, race course design

    Skills

    Proficient

    Game Engines - Unity, Unigine, Unreal 4/UDK
    Design - 3D Level Design, Pre-Production & Documentation, Rapid Prototyping
    Languages - C++, C#, HTML/CSS
    Supplemental - Visual Studio/PyCharm/Eclipse, Photoshop/GIMP, Trello/FogBugz/PivotalTracker, Google Apps & Microsoft Office

    Familiar

    Game Engines - Source/Hammer, NetRadiant, DoomBuilder
    Design - 2D Level Design, Combat Design & Balancing, Race Course Design
    Languages - C, Python, UDK/Kismet, PHP, XML, Javascript/jQuery
    Supplemental - Vive/Oculus VR development, Perforce/Git/SourceTree, Blender/Maya/3D modelling & texturing, ProTools/Audition/Audacity, Linux/Terminal, Premiere

    Specialty Areas

    • Gameplay/Prototype Programming
    • UI Programming
    • Game Design & Content Implementation
    • Team Leadership & Project Management (Agile with Scrum, Waterfall)
    • Creative Writing & Editing

    Employment History

    Developer (UI & Gameplay Programmer)

    Knife Edge Software, 885 NW Grant Ave # A, Corvallis, OR 97330
    March 2015 – May 2017
    Responsibilities - C++ development on shipped title RealFlight-X a flight simulator for radio control aircraft, tasks included: early gameplay & character controller prototyping, user interface programming via the CoherentUI middleware including plugin/API implementation, interfacing between the engine and gameplay code and a front-end
    UI created in HTML, CSS, and JavaScript, on-screen overlay instruments created via low-level engine graphics library, tutorial & replay system development; general user experience design including spec documents & flow-charts

    Tech Support & Administrative Assistant

    Found Animals Foundation, PO Box 66370, Los Angeles, CA
    December 2010 - November 2012

    AmeriCorps VISTA - Demographics Data Analyst

    Community Action Partnership of Riverside County, Riverside, CA 92507
    September 2009 - September 2010

    User Support Consultant

    Yelp, Inc., San Francisco, CA 94117
    July 2008 - January 2009

    Web Assistant

    Pitzer College, Claremont, CA 91711
    September 2004 - December 2007

    Education

    Diploma - Game Design Intensive
    Vancouver Film School, Vancouver, British Columbia
    Award - Excellence in Coding, GD36

    Bachelor of the Arts - Political Studies
    Pitzer College, Claremont, California

    High School
    Oregon Episcopal School, Portland, Oregon

    Recent Side Projects

    Velvet Runner - 2017

    top-down arcade game all about speed, move the runner around the level, collecting coins and keys & get to the exit quickly for frantic high scoring action, solo-developed over time

    Another Chill Hell - 2016

    physics-based match 3d platformer starring Unity-Chan, jump around an arena and clear the matching-colored blocks before the pile gets too high, Wizard Jam 4

    SMAX - 2014

    twitchy Arcade Puzzler inspired by old-school brawlers; deep combat & difficulty
    Solo, Ludum Dare 31

    Wuxia Warriors - 2014

    2v2/1v1 multiplayer Action Sports game with Kung Fu theme; snappy platforming
    In Collaboration, VFS Final Student Project


    Based in Oregon, happy to work worldwide.

    Contact
    taylor (at) collapsingspace (dot) com
    for references & work samples


    copyright 2017 taylor morris
    taylor@collapsingspace.com