Windows | Mac | Linux | Xbox360 | PS3 | PS4 | PS Vita
Fez is a low-key exploration and puzzle game that takes place in a beautiful, immaculately designed world. The game's puzzles can be a little obscure but there are few absolute requirements for the player. There is no real 'death' or failure mechanic, just a series of challenges of varying skill levels and a lot of wandering around staring at pretty things. This game absolutely nails the low bar for player accessibility, seen most obviously in the platforming controls, where mastery can be achieved easily but is never required and would allow even the most videogame-illiterate of folks to have a great time.
Reasons You Might Like This
The easiest way to recommend this game is just to have people look at it. While some of the pixelly goodness is a call back to the video games of the designer's youth, the game is equally a love letter to common, core design principles and is an absolute treat for the eyes where every detail has been individually put just so. While a lot of the early attention for the game surrounded the unique 3D/2D mechanic, this quickly becomes second nature and the real heart of the game of wandering and puzzling shines through after the first hour. Relaxing, relaxed, a beautiful trip for any skill level and any type of person to lose themselves in.
Reasons You Might Not Like This
Speaking of literacy, people who expect some modern conventions of video game design will be left frustrated at the general lack of direction provided. The game attempts to teach you that you can go in any direction and take things at your own leisure but without an obvious 'this is where you should go, this is what you should do' waypointer, it can be easy to feel lost and aimless. Furthermore, some of the puzzles can be exceeding obtuse and while some may love these parts the most, many more will be turned away by having to translate alien languages (again though, you can just not do those ones!).